

Grab the clips you love most, give it a quick trim if you like, or move to the video editor to combine them into an epic collage. See the best (and not so best) moments, review your APM speed, and relive the game. Once the match is over, you can flip through your captured clips in the match timeline. I made the initial jump to the system no problem. Since a neutron star is what happens when you compact a massive star larger than the Sun into a ball the size of a city, held up only by neutron degeneracy pressure, that means it's going to rotate. Unfortunately, training did not prepare me for what happened. When a neutron star is formed, if the star has any angular momentum at all, it's going to be conserved. While playing, the app automatically captures your best moments and biggest plays, as well as manually recording on demand. I did the training missions and set off on my first actual flight to pick up my ten thousand space bucks from the pilots federation. Interdiction is the process of using a Frame Shift Drive Interdictor to intercept another ship during supercruise travel. If the victim of an interdiction was in the process of charging their Frame Shift Drive for a hyperspace jump before the onset of the interdiction, the FSD will continue to charge and the victim can escape if their escape vector happens to align with the jump destination marker.Outplayed is the ultimate video capturing app for gamers.If a ship enters the exclusion zone of a star or planetary body while being interdicted, they will make an emergency drop out of supercruise along with the interdictor.The Frame Shift Drive Interdictor was introduced in Elite Dangerous Beta 3.Lastly, if the pirate finds their victim has no cargo or is only carrying Limpets, they will express disappointment and let the victim depart peacefully. They may scan the victim's cargo before demanding it be jettisoned. They may broadcast a threatening message and wait a few moments for cargo to be jettisoned, and open fire if the victim does not drop any cargo or attempts to flee. They may open fire immediately to frighten the victim into jettisoning cargo. In one of the training missions you hyperspace to the next system and then use your Frame Shift Drive (FSD) to travel to a nearby station.
#Elite dangerous hyper space drop Pc
Pirates seek to steal a ship's cargo and will exhibit one of four different behaviors after interdiction. 1 This is specific to the preview version of Elite: Dangerous on Xbox One - on PC this appears to be J, but obviously that doesn't apply to the Xbox controller. When Bounty Hunters interdict a ship they will likewise scan it to determine its criminal status, and they will open fire if the scan reveals a bounty. If either scan turns out positive then they will begin to open fire on the ship. System Authority Vessels will interdict only to scan for criminal status ( Bounties) and contraband ( Illegal Goods/ Stolen Goods). If an interdicting ship is successfully evaded by its intended victim, it will forcibly drop from supercruise and have to endure a FSD cooldown, which may give their target enough time to reach safety at a local station or jump to another system.

Players that struggle with escaping interdictions may find it easier to submit, and then immediately target another star system and attempt to jump when the shorter cooldown finishes to elude their pursuer jumping to another system is recommended over returning to supercruiser as the interdicting ship's Mass Lock Factor may interfere with FSD supercruise charging. If the victim submits to the interdiction at any time during the process by throttling down to zero, they and the interdictor will avoid the heat damage and experience a much shorter FSD cooldown. Upon successfully interdicting, the victim of the interdiction drops out of supercruise mode into normal flight mode with a small amount of heat damage and their FSD locked into a lengthy cooldown the interdictor will also suffer heat damage. The blue meter will fill as a ship aligns with its target or the escape vector, while the red meter will fill as a ship fails to keep up with its target or escape vector.

The progress of the interdiction is indicated on both ships' HUDs by two parallel, synchronized meters. If you're travelling at 30Km/s (slowest supercruise speed) you can drop out of supercruise any time you please, but it won't be an accurate drop without the 'safe' message so even if you're close to your target when you decide to drop, you will travel much further. When an interdiction occurs, the interdictor and their victim engage in a brief tug-of-war: the interdictor must follow the victim and maintain the connection until the interdiction process completes, while the victim must either try to escape by closely following the designated escape vector to break the connection or submit to the interdiction by throttling down.
